

There was the road to Ganon's tower, the long repetitive fight against Phantom Ganon, the corridor to get up the tower. This was especially bad on the way to the final boss. They're fun the first two times, but after that whacking on enemies that pose no real threat to you just gets repetitive and boring. There are only four main dungeons, but to get the triforce pieces you have to get through a few enemy gauntlet style minidungeons. There was the road to Ganon's tower, the long repetitive fight against Phantom Ganon, the corridor to get up … More

The puzzles are easy but good, and I do think that if you haven't played a Zelda game before they would be the perfect difficulty to get you familiar with the way these games work. They never require much of the player, and where you need to go seems to always be conveniently in front of you. They reminded me of the old men in the first Zelda. Exploration was engouraged, and I loved the fish guys who fill in your map and give you hints. You can explore the whole map before that too, but I personally felt like the plot driven, linear part of the game ends there, letting you get in the drivers seat.

The game begins in a pretty linear way, but after Tower of the Gods the world really opens up.

However if you want an easy, charming, light hearted game, this is it my friend. For anyone other than beginners it really poses no challenge though, so if you want a game that challenges you, look elsewhere. Lovely plot and atmosphere! The soundtrack may be the best one in the series and the stylized visuals are timeless :) Very easy, so it's probably a good first Zelda game to play.
